Boids is an AI simulation of the flocking behaviour of birds.
We were given some initial code to work with but I found that I had to rewrite the entire system to make it work.
- AI – Including flocking and fleeing
- Changeable environment (Through adding/removing obstacles to growing/shrinking the area)
- Predators – These guys, when enabled, will hunt down the boids.
- Toggle-able behaviours - All of the individual behaviours can be turned on/off at will
- Player controlled Boid (Purple) – That all boids will flock towards and follow